The following are suggestions that I am pondering:
- Civilian Strogg - Have a set of Strogg pre-populate the level (say,
the insane marines?) and then unleash a killer strogg among them. Players
lose points for Friendly Firing any of the civilian strogg.
The following are bugs that need to be fixed for the next release:
- When the player is killed by another player or some other method, there's
a bug in the obituary. It usually reports that he was killed by a
Blaster Guard.
- If you run a deathmatch on a level that normally has monsters spawn on it,
like base1, then those monsters, as well as the skeet, spawn.
- Skeet aren't telefragged when you spawn in them.
The following are planned features that have yet to be added:
- The skeet need to self destruct after all the players have shot
their par amount of ammo. There has to be some caution to this,
as some weapons are slow fire (Rockets, Blasters, BFG), and we can't
autosnuff the skeet as soon as the last trigger is pulled, but
as soon as the last round is spent. Maybe just 10 seconds after the last
round was spent, and then Boss teleport the skeet away, and lower
everyone's score by one?
- Autostart skeet facing the nearest player.
- Bot detection needs to be turned on.
- Skeet need to fly! When they appear, they should be launched from their
spawn point. "Pull!"
The following has already been fixed in Beta version 0.2:
- When metal skeet die, they don't use a meat death.
- Put in a distance measuring device on the tracking scanner.
- When a player dies, they now get their range of weapons handed to them
when they rejoin.
- Scoring is based on the par of a skeet and the ammount of
shots it takes the player to kill the skeet.
- Basic MOTD reader installed.